Getting players invested in the world around them is necessary if you want to tell a story. If they are only playing to kill things and gain experience/loot there wouldn't be need of a story.
Dungeon Master Tom offers my opinions, house rules, quests, adventure material and other ways to change D&D 4E to fit the dungeon master and the group.
Wednesday, August 29, 2012
Sunday, August 26, 2012
5 Minute Workday
The 5 minute workday refers to the PCs having daily powers which recharge after resting.
I discuss how often the PCs can rest.
I discuss how often the PCs can rest.
Labels:
4E,
combat,
dnd,
storytelling
Friday, August 24, 2012
Rescue Merchant son from Dragon quest
A white dragon kidnapped the son of a wealthy merchant.
It's up to the PCs to track it and rescue the son.
This quest is for level 7 characters.
It's up to the PCs to track it and rescue the son.
This quest is for level 7 characters.
Labels:
4E,
dnd,
dragon,
plot twist,
quest
Tuesday, August 21, 2012
TPK and Storytelling
The PCs can all get killed in a combat encounter (Total Party Kill, TPK).
This can be due to bad choices, unlucky dices or too strong opponents.
It's hard to make up excuses for the opponents to simply let them
walk away, so I assume the opponents capture them alive.
This can be due to bad choices, unlucky dices or too strong opponents.
It's hard to make up excuses for the opponents to simply let them
walk away, so I assume the opponents capture them alive.
Labels:
dnd,
storytelling,
TPK
Sunday, August 19, 2012
Skills in D&D 4E
Skills are important for role playing in D&D 4E.
Ideally, if a player wants his or her character to do
something the DM should be able to map it to a skill.
Players shouldn't feel bound by their skill list to try
out things.
Labels:
4E,
dnd,
house rule,
skills,
storytelling
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